The Combat Handbook of Caid (Volume II)
Rapier Combat
(Electronic Version, Revision 3 - 8/2002)
NOTE
Since electronic documents can be easily modified, the
only official copy of the Caid Rapier Combat Rules will be the versionprinted
in the Third Edition of The Combat Handbook Of Caid (Volume II)
Presented to Their Royal
Majesties of Caid, Guillaume de Belgique
and
Felinah Tifarah Arnvella
Memo Hazara Khan-ad-Din
on the 23rd day
of September, AS XXXV.
These rules are the culmination of several months work by numerous members
of the kingdom. Much appreciation and praise should be directed towardsmy
predecessor, Doña Arabella da Siena, who wrote the initial draft,coordinated
the revisions and submitted these new rules for final approval.If it were
not for her diligence and graceful demeanor, this herculeantask would not
have been accomplished.
In addition, the individuals I worked with on the revision committeesshould
be recognized: Lord Andre Miguel Rodriguez de la Rosa, DoñaCaitriona
Ghabhalfhada, Don Alexander Baird, THL Beorn of the NorthernSea, Don Kelan
McBride, Lord Sven Larsson Sture, Don Giacomo Cavalli daTreviso, THL John
Garr, His Grace Edric Aaron Hartwood, Don Alexander Kalidokos,Don Njall
Olaf Hagerson, Lady Cristeane Regan MacNab, Lord Robert CamulusBrigantia,
Lady Grainne ingen Lasrach and Lord Thomas Dudley. I am surethat there
are a few individuals I may have accidentally not listed, butthey are as
deserving of recognition as the rest.
These rules represent the progress that rapier combat has made bothwithin
Caid and in the Knowne World. The admirable respect and honorableattitude
of the rapier community in Caid is the result of the hard workof my predecessors
and the leaders within the kingdom. I believe theserules will ensure that
Caid's rapier community will continue to flourishand to pursue the goal
of honorable historical reenactment of this martialart.
In Service,
Don Laertes Blackavar McBride
Deputy Earl Marshal of Fence, Caid
1. INTRODUCTION
1.1 GENERAL INFORMATION
-
Rapier Combat shall be conducted in accordance with the Rules of the Listsof
the SCA, Inc., The Corporate Rapier Rules, and these rules. All fighters
and marshals are responsible for knowing these rules.
-
All combatants, prior to every combat or practice, shall insure their equipmentis
safe, in good working order and has been inspected by a member of theRapier
Marshallate.
-
Unless otherwise directed by Kingdom Law, the Crown's representative uponthe
field and in all matters dealing with Rapier Combat is the Earl Marshal,
then the Deputy Earl Marshal of Fence ("Kingdom Rapier Marshal"), then,by
delegation, members of the Rapier Marshallate.
-
Rules are designed to promote safe rapier combat in the Kingdom. However,
no matter how clear or accurate, rules cannot replace common sense, goodjudgment,
and concern for the participants. If a question arises when applyingthese
standards, choose the answer that promotes the greatest degree ofsafety
for all participants.
1.2 WHO CAN PARTICIPATE:
-
All persons of age 14 or greater may participate in Rapier Combat following
successful authorization. For all fighters under the age of 18, a
"Minor’s Waiver and Informed Consent to Participate" form and a "Medical
Authorization For Minors" form must submitted. Additionally, a parent/legal
guardian must be present at all fighting. The Kingdom Rapier Marshal
(or his/her designated representatives) shall ensure that the minor's parent
or legal guardian has observed rapier combat, is aware of the risk of injury
inherent in this martial art, and has signed the above forms.
-
Additional limitations for fighters under the age of 16:
-
Combatants in this age group can only be authorized by the KRM or by a
Provost Marshal specifically designated to perform this duty.
-
Fighters in this age group may only fight in single combat (one-on-one)
situations. Authorized fighters in this age group may not participate
in any melee scenarios at any time.
-
Visiting fighters shall be accorded fighting privileges on presentation
of a valid SCA Fighter Authorization Card for the weapons styles authorized
under their kingdom. All fighters relocating into the Kingdom of Caid shall
be re-authorized under the rules of Caid.
1.3 BEHAVIOR ON THE FIELD
-
All fighters shall obey the commands of the marshals overseeing the field,or
be removed from the field and subject to subsequent disciplinary action.
-
Disagreements with the marshals overseeing the field shall be resolved
through the established mechanisms outlined in the Marshallate Procedures
of the SCA, Inc. (See Caid Combat Handbook Vol. I)
-
Each fighter shall maintain control over his or her temper and behavior
at all times.
-
Striking an opponent with excessive force, or with deliberate intent toinjure,
is forbidden.
-
Upon hearing the call of "HOLD" all fighting shall immediately stop. Thefighters
shall freeze, check for hazards in their immediate vicinity, andthen assume
a non-threatening position with their weapons pointed away from their opponents.
-
Conduct obstructive of normal rapier combat, such as consistent ignoring
of blows, deliberate misuse of the rules (such as calling HOLD wheneverpressed),
or the like, is forbidden.
2. WEAPONS AND PARRYING DEVICES
2.1 DEFAULTS
-
In tournaments, standard parrying devices (described below) are the buckler,cloak,
dagger, and baton/scabbard. An opponent may decline to face non-standarddevices
without forfeiting a bout. The MIC must approve all non-standard parrying
devices for use at that event.
-
In tournaments, if there is an unresolved conflict of weapon authorizations
between fighters, the default rapier type shall be standard 35" epees.If
one of the fighters is not authorized in epee, and no other solutioncan
be satisfactorily agreed upon (i.e. single dagger or dagger/parryingdevice
combination), the fighter not authorized for epee forfeits the bout.
2.2 IN GENERAL
-
Sharp points, edges, or corners are not allowed anywhere on any equipment.
-
All equipment must be able to safely withstand combat stresses.
-
Equipment that is likely to break a blade or damage other equipment isprohibited.
-
Fencing-type blades (e.g. foil/epee) cannot be used against any equipment
that has small rigid openings large enough to admit a rapier tip (3/8"):e.g.
swept hilts, small holes in bell guards, small openings in cage orswept
hilts, and any design which has acute angles where a blade couldeasily
be wedged and bent. Knuckle bows are deemed safe for use with fencing-typeblades.
2.3 BLADES:
The following classes of blades are used in Caid:
A. "Fencing-type" rapiers [35-40 inches tip to hilt]:
-
Foils
-
Epees
-
Doublewide/Musketeer/Theatrical Epees
B. "Heavier-type" rapiers [35-45 inches tip to hilt, unless otherwise
noted]:
-
Schlagers (Oval and Diamond cross sections)
-
Del Tin/Scottie Practice Rapiers
-
Zamorano blades [40-45 inches tip to hilt]
-
Del Tin Bated rapier blades
-
Hanwei blades (produced by CAS/Iberia)
-
Alchem 'Safeflex' rapier blades
C. Dagger blades [18-20 inches tip to hilt]:
-
Flexidaggers.
-
"Scottie"daggers
-
Safeflex dagger
-
Daggers may not be made from broken or cut-down blades.
All types of fiberglass blades are allowed by permission of the MIC
only and considered non-standard. Fiberglass rapiers are classified as"heavy-type."
The use of standard sabers is expressly forbidden in Caid.
2.4 ALL BLADES ARE SUBJECT TO THE FOLLOWING:
A. Fencing type blades (e.g. foil/epee) may not be used against
heavier-type (e.g. schlager) blades.
B. Daggers may be used against either class of blade.
C. Blades must be clear and free from pits, nicks and jagged edges likelyto
weaken the blade or snag on an opponent’s armor or equipment.
The edgemust be at least 1/16 inch.
D. Any blade with kinks, sharp bends, or cracks shall not be used. Steelblades
that develop these defects cannot be repaired and must be retired. Blades
with "S" curves shall not be used unless they can be properly re-curved.
-
Any blade that is determined by the marshals to be unsafe (i.e., showingsigns
of metal fatigue such as a sharp kink or a "soft spot" when it bends)must
be removed from use. The failed blade shall be painted red or orangefor
at least half its length, cut or broken off so that it is obviously too
short for SCA use, or have filed 3 grooves on one side of the bladeabout
1/2 inch apart and 1/4 inch deep. The owner of the blade shall choosethe
method of marking.
-
If a fighter disagrees with the inspecting marshal's decision, two othermarshals
must inspect the questionable blade. The majority opinion of themarshals
shall prevail. The fighter may appeal this decision up the Marshallatechain
of command, but may not use the questionable blade while the appealis in
process.
E. Steel blades must be manufactured by commercial suppliers. Artisans
desiring an exception must apply to the Deputy Society Marshal for Rapier
Combat and will be considered on a case-by-case basis.
F. Steel blades will not be altered by grinding, cutting, heating, hammering,or
other actions that could significantly alter their temper, flexibility
or durability. Normal combat stresses and blade care do not violate thisrule.
Exceptions are:
-
The tang of the weapon may be altered.
-
Heavier type blades may be shortened so long as it does not make them toostiff.
G. All steel blades must be reasonably flexible. (See Appendix #1,
for field tests of flexibility.)
H. Weapons may use a hand guard such as a cross guard, cup hilt, quillions
and knucklebow. Heavier-type rapiers (e.g. schlagers) may use swept hilts.
I. Quillions cannot extend more than 6 inches from each side of the
blade. The ends of quillions must be blunt.
J. All blade ends must be capped with rubber or plastic.
-
Tips will have a blunt striking surface, presenting a cross-section ofat
least 3/8" diameter for fencing-type and most dagger blades, and at least1/2"
for Heavier-type blades and Scottie dagger blades.
-
Tips must be firmly taped or glued in place. The tip must be of a colorcontrasting
with the blade so that the tip’s absence is readily apparent.If
tape is used, it must contrast with both blade and tip.
K. Orthopedic (or "Pistol") grips will not be used unless the fighter
has written approval, from the Kingdom Rapier Marshal, for medical reasons,
supportedby documentation from their health care provider.
2.5 PARRYING DEVICES:
A. Solid parrying devices will be made of sturdy, lightweight materials
and will be resistant to breakage and splintering. There is no size limit
for non-standard shields.
-
The standard buckler has a maximum diameter of 20" or a surface area notexceeding
314 square inches, and is made of at least 1/4" plywood, plastics,or lightweight
metals (aluminum). Steel bucklers are considered non-standardfor fencing-type
blades, but standard for heavier-type rapiers.
-
Offensive bucklers are non-standard devices. These devices must be approvedon
a case by case basis by the Kingdom Rapier Marshal. Offensive bucklersshall
be made of soft flexible materials such as cloth, tape, foam andgolf tubes.
-
Standard baton/scabbards must be made of lightweight, break resistant material(e.g.
lightweight woods; PVC pipe or equivalent which should be covered with
cloth/leather/duct tape to minimize the danger of jagged breaks ifnecessary).
Maximum length is 46" and minimum width is 3/4" outside diameter.The end
facing the opponent must be solid, capped or plugged.
B. Soft, non-rigid parrying devices (such as cloaks) may be made ofcloth,
foam, leather and similar materials. They may be weighted with soft material
such as rope or rolled cloth; they shall not be weighted withany rigid
material, nor with materials which are heavy enough to turn thedevice into
a flail or impact weapon.
-
The standard cloak size, shape, and weight are left to the discretion ofthe
user, subject to the condition that it actually be identifiable asa cloak.
-
A thrust or cut will penetrate a cloak (and similar soft non-rigid devices)and
do damage to the fighter. The cloak (or other soft non-rigid parryingdevices)
may be used to foul an opponent's weapon. It may not be used againstparts
of the body. It may be thrown upon their opponent's sword (whichmay include
part of their sword arm), between the fighters upon their opponent'ssword,
or tossed to the ground as long as it does not produce a safetyhazard (slipping,
etc.).
-
Devices that predictably cause entangling of an opponent or their equipment,either
by design or by repeated mishap, are not allowed. Normal use ofcloaks should
not be considered entangling.
2.6 PROJECTILE WEAPONS:
Throwing weapons and mock-gunnery gear (rubber-band guns) may be used
in rapier melee combat only, as long as safety standards for those artsare
met and the MIC approves the use of the weapons.
A. The use of any projectile weapon is forbidden within formal rapier
Tournament lists (single combat), or in any situation where spectatorscannot
be separated from the potential line of fire by more than the effectiverange
of the projectile weapons to be used.
B. Throwing weapons shall be made of soft materials such as cloth, tape,foam,
golf tubes, lightweight rubber and plastics.
C. The "damage" caused by throwing weapons shall be explained before
the onset of the scenario.
D. Mock Gunnery Gear (rubber-band guns) shall be constructed of solid
woods and/or lightweight metals. The ammunition shall be made of surgical
type rubber tubing.
E. Mock Gunnery Gear may also be used as a Rigid Parry device before
and/or after it has been fired. If the Gun is accidentally discharged while
being utilized as a parry device, the shot will be considered a valid firing.
F. Mock Gunnery Gear (rubber-band guns) bullets penetrate bucklers andsoft
non-rigid devices in a straight line. (e.g. they are not bulletproof.)
G. Damage from a projectile weapon should be resolved the same as thrust.
H. All non-combatants (including marshals, water-bearers, heralds,
etc.) that will be on the field during the combat must be wearing at least
shatter-proof eye protection which is sufficient to protect against the
projectile weapons in use.
3. PROTECTIVE GEAR
-
The following are the Kingdom standards for protective gear. Individuals
preferring more stringent protection are free to do so, but must weighthe
benefits of more rigorous penetration coverage against the risks ofheat
illness, exhaustion, stroke due to heavier or more confining gear,and their
ability to accurately judge blows in combat.
-
There shall be no skin showing or easily accessible on the fighter's body.
-
There shall be sufficient overlap between separate pieces of protective
clothing, regardless of the fighter's stance or movements, such that theminimum
protection for that body area is preserved. While standing, a goodguideline
is at least three inches overlap between any areas that requirespuncture-resistant
material. For example, non-attached pants and doublet,or a button front
closure.
3.1 DEFINITIONS:
In order of increasing resistance:
A. Abrasion-resistant material: Material that will withstand
normal combat stresses (such as being snagged by an unbroken blade) without
tearing. Examples include, but are not limited to:
-
broadcloth
-
a single layer of heavy poplin cloth (35% cotton, 65% polyester; "trigger"cloth)
-
sweat pants
-
opaque cotton, poly-cotton or lycra/spandex mix tights
Nylon pantyhose and cotton gauze shirts are examples of unacceptable
materials.
B. Puncture-resistant material: Any fabric or combination offabrics
that will predictably withstand puncture by a broken blade. Examples include,
but are not limited to:
-
4 oz (2 mm) leather (5 oz recommended)
-
four layers of heavy poplin cloth ("Trigger")
-
ballistic nylon rated to at least 550 Newtons
-
commercial fencing clothing rated to at least 550 Newtons.
These materials need only be tested at the marshal's discretion; allother
materials must be tested the first time new gear is used, or if nomarshal
on the field knows a given piece of gear to have been tested.
Kevlar is not an acceptable material, as it degrades rapidly.
C. Rigid Material: Puncture-resistant material that will notsignificantly
flex, spread apart, or deform under pressure of 12 Kg applied repeatedly
to any single point. Examples of rigid material are:
-
22 gauge stainless steel (0.8 mm)
-
20 gauge mild steel (1.0 mm)
-
16 gauge aluminum, copper, or brass (1.6 mm)
-
one layer of hard (stiff/boiled) heavy leather, minimum 8 oz (4 mm).
3.2 HEAD AND NECK:
-
The front and top of the head must be covered by rigid material to belowthe
jaw line and behind the ears. Standard 12-kg fencing masks are knownto
meet this standard. If built to this standard, rapier combat helms arealso
acceptable.
-
The face must be covered by either 12 kilogram mesh (e.g, a standard fencingmask)
or perforated metal. Such metal must not have holes larger than 1/8"(3
mm) in diameter, with a minimum offset of 3/16" (5 mm) and shall also meet
the definition of rigid material.
-
Masks and helms must be secured to the fighter, so that they cannot beeasily
removed or dislodged during combat. The combination of snug fitand the
spring-tongue in a conventional fencing mask is NOT sufficient,by itself,
to secure the mask to the fighter. A moderate pull upward whilegrasping
the bottom of the mask should not dislodge it.
-
Both modern fencing masks and rapier helms, when inspected, shall complywith
the rigid material standard, provisions on facial coverage, and shallshow
no evidence of impending failure (e.g., rust which weakens the metalinvolved,
dents or other defects which spread open mesh, broken weld points,etc).
If there is concern about the face mesh of a modern fencing mask,it should
be tested using a standard commercial 12kg mask punch. Marshals doing the
testing shall be trained in the use of the punch.
-
The rest of the head and neck must be covered by puncture-resistant material(e.g.
a coif).
-
If Heavier-Type Rapiers are being used, additional throat protection isrequired;
it shall cover the entire neck (throat, sides, cervical vertebrae, and
first thoracic vertebrae). Either puncture resistant material (as ahood)
or a minimum of 1/4" (6 mm) of open-cell foam shall back rigid material.
3.3 TORSO AND OTHER KILLING ZONES
-
The entire torso (the chest, back, abdomen, groin, and sides up to andincluding
the armpits) must be covered with puncture-resistant material.
-
For the armpit portion extending onto the arm, acceptable minimum coverageis
provided by a triangle extending from the armpit seam, covering thelower
half of the arm at the seam, and extending down the inner/under arm,1/3
the distance to the fighter's elbow. The armpit portion on the torso must
also be covered by puncture resistant material (e.g. attached sleeves,
or extending the gusset into the torso region.)
-
Male fighters shall wear rigid groin protection. Any ventilation holeslarge
enough to admit a broken blade must be covered from the outside withat
least puncture-resistant material.
-
Female fighters shall wear puncture resistant groin protection. Rigid groinand
breast protection is strongly recommended, but not required.
3.4 ARMS AND LEGS
-
Hands shall be protected by gloves, made of abrasion resistant material,that
overlap any sleeve openings.
-
Feet shall be protected by boots, shoes, or sandals, comprised of at leastabrasion-resistant
material.
-
Abrasion-resistant material is required on the rest of the arms, legs,and
any area not otherwise mentioned in these rules.
4. CONVENTIONS
4.1 USE OF WEAPONS AND PARRYING DEVICES
A. Blows will be struck by:
-
Thrust: thrusting with the point of the blade
-
Draw/Push Cuts: Sliding the edge of the blade by drawing or pushing a minimumof
five (5) inches. For cuts, constant pressure must be transmitted tothe
opponent for the duration of the draw/push for the cut to be valid.
-
Tip Cuts (for Heavier-type Rapiers only): A valid tip cut is made by placingthe
tip of the blade upon, and then drawing it across an opponent a minimumof
five (5) inches or across the limb, whichever is less. If, in placinga
tip cut, the point of the blade is directed into the opponent’s
bodywith pressure, then it shall be counted as a good thrust regardless
of whether the cut portion was completed.
B. Chopping or hacking blows are never permitted. Fast circular movements(such
as moulinets) may, however, be used to place a blade for draw cuts.
C. Parries may be performed with weapons, parrying devices, the glovedhand,
or any other part of the body. Though the gloved hand may be usedto parry
an opponent's blade and hilt, it shall not be used to push, graspor strike
an opponent.
D. Parrying devices may be used to move, deflect, or immobilize an opponent'sweapon
or parrying device in any manner, so long as such use does not endangerthe
safety of the combatants or their equipment.
E. Striking an opponent with any part of a weapon or parrying device
not approved for that purpose is prohibited.
F. If a fighter is disarmed or drops a weapon, it is up to his/her
opponent whether the fighter is allowed to recover the dropped weapon.Otherwise,
the fighter must be able to draw another weapon from his/herperson or yield.
No hold shall be called unless there is a safety issue.
G. For heavier-type Rapiers Only AND by consent of both fighters only:
Fighters may choose to grasp, rather than parry, heavier-type blades (not
daggers).
-
Grasping techniques are defined as the momentary binding of a sword withthe
gloved hand, and may NOT be used to bend it or wrest it from the opponent'sgrip.
The momentary bind is achieved either through the simultaneous applicationof
pressure and counter pressure, or simply grasping the blade with theclosed
hand.
-
If the blade that is grasped moves or twists in the grasping hand, thathand
is deemed disabled.
-
Grasping techniques are restricted to the blade and may not be used onthe
hilt.
-
Wrestling for control of the grasped blade will result in a hold beingcalled.
-
Fighters must notify the marshals on the field if they are using this option.
H. The use of Fleche (running at an opponent with rapier extended)
or similar uncontrolled attacks is prohibited.
4.2 ACKNOWLEDGEMENT OF BLOWS
A. In rapier combat, blows will be counted as though they were struck
with a real rapier, extremely sharp on point and edge. Any blow that would
have penetrated the skin shall be counted a good blow. Any blow that strikes
a mask, helm or gorget shall be counted as though it struck flesh. A valid
touch is not negated due to sliding off after contact.
B. In judging blows, all fighters are presumed to be wearing common
civil attire of the period, not armor (i.e., a shirt, pants/skirt, softleather
shoes). If the blow could have been felt through this attire, regardlessof
armor actually worn, then it is good. There is no such thing as a "lightblow."
Slaps, or merely brushing of the cloth, are not considered good.
C. Tourneys may be held which define areas of the body as armored, andto
what degree, so long as all the participants are made aware of these special
conditions prior to the start of combat.
D. A good thrust, draw or push cut to the
-
head
-
neck
-
torso
-
inner groin (to the fighter's hand width down the inner limb)
-
armpit (to the fighter's hand width down the inner limb)
shall be judged incapacitating, rendering the fighter incapable offurther
combat (e.g. "dead").
E. For Heavier-type Rapiers Only: Tip cuts shall count the same asdraw
cuts in the following areas:
-
neck
-
abdomen (below the ribcage to the groin)
-
groin
-
inner groin (to the fighter's hand width down the inner limb)
-
armpit (to the fighter's hand width down the inner limb)
Tip cuts to eyes, head, and chest can be acted out at the fighter's
discretion.
F. A good blow to the arm (down to and including the wrist) will disablethe
arm. A good blow to the hand (below the wrist) shall render the handuseless;
the rest of the arm may still be used to parry.
G. A good blow to the leg (down to and including the ankle) will disable
the leg. The fighter must then fight kneeling or seated, but may not rise
up from the ground.
H. A good blow to the foot (below the ankle) will disable the foot.
The fighter must then fight kneeling, sitting, or standing on one leg (e.g.
supporting their weight on one leg). No hopping. If kneeling, the fighter
may rise up on one knee as long as the knee of the injured leg stays incontact
with the ground (e.g. no lunging from the ground).
I. If an effective blow is thrown (already started the motion) before,
or on, the same moment as an event that would stop a fight (a "HOLD" being
called, the fighter being "killed" himself, etc.), the blow shall count.If
the blow is thrown after the hold, killing blow, or other event, itshall
not count.
4.3 MELEES: Caid norms are as below:
A. In melees, fighters are engaged with all opponents immediately
upon the call to lay on.
B. The DEFAULT for melees is the `120 degree rule.'
-
Fighters may strike any opponent with any legal blow if they are withinthe
120 degree arc of their opponent's front (e.g. can see both their opponent'seyes).
-
It is not necessary, however, to ensure that the other fighter is awareof
the attacker's presence if within 120 degrees. If NOT within the 120degrees,
the attacker must gain the attention of their opponent before engaging.
-
A fighter who approaches an opponent from behind shall not deliver a blowuntil
he is within that frontal arc.
-
A fighter may never strike an opponent from behind.
-
A fighter who deliberately ignores an attacker behind them, or repeatedlymaneuvers
to keep their back to an attacker (thereby preventing any attackon them)
may receive a warning from the marshal for misuse of the rulesand obstructive
behavior.
-
A fighter engaged with a line is considered engaged with the entire line,and
may be struck by any fighter in the line regardless of position. Ifthe
line legally maneuvers itself behind a fighter, they are encouraged to
use the DFB method (even if a 120 degree melee) rather than strikinga fighter
in the back. A person/group that separates (or appears to separate) itself
from the line is no longer considered part of that line and musteither
strike within the 120 degree arc or clearly return to the line.
C. Death From Behind (DFB) is allowed if it has been announced beforehand.
If a melee scenario allows DFB:
-
A fighter does DFB by gently laying the rapier blade over the opponent'sshoulder,
to at least a third of the blade, while calling "Dead from behind,my Lord/Lady"
(or other short, courteous phrase) in a loud, clear voice.
-
Reaching around the neck is forbidden.
-
The opponent is deemed "killed" from the instant the blade touches his/hershoulder
or enters his/her vision, regardless of whether the phrase hasbeen started
or completed. They shall not attempt to spin, duck or dodge away.
D. No full-speed or full-strength "suicide charges".
E. In special scenario melees (e.g., bridge or town battles), additional
restrictions may be imposed by the marshals as needed.
5. RAPIER MARSHALLING
5.1 MARSHALS
-
An SCA member in the Kingdom of Caid may become a Warranted Rapier Marshalafter
being authorized by the Kingdom Earl Marshal or the Kingdom RapierMarshal.
-
This marshalling form is separate from all others, and a normal Senior(heavy)
or Lights Marshal may not act as Rapier Marshal without an additionalcertification.
-
Because Marshals are responsible for safety on the field, all Marshals
(including Marshals-in-Training) must be 18 years of age or older AND acurrent
member of the Society for Creative Anachronism, Inc.
Rapier Marshals and Provost Marshals are referred to as Warranted Marshals.
The warrants for Marshals fall into the following categories with the listed
powers and restrictions.
A. Rapier Marshal-in-Training:
-
A Rapier Marshal-in-Training (RMiT) is a person who wishes to become aRapier
Marshal. An RMiT is under the tutelage of the Marshal's office and is subject
to instruction and correction by any warranted Rapier or Provost Marshal.
-
Rapier Marshals-in-Training are to be warranted by a Rapier or ProvostMarshal-in-Charge
of an event. A copy of the warrant shall be sent to theEarl Marshal for
inclusion in the Fighter Authorization List.
-
Rapier Marshals-in-Training have the following responsibilities and privileges:
1. Assists warranted Rapier Marshals with armor inspections.
2. Assists warranted Rapier Marshals on the field during combat.
3. Can act as Marshal-of-the-Field under the supervision of a warranted
Rapier or Provost Marshal.
4. Can function as a Marshal on a challenge field.
5. Calls 'Holds' for safety reasons.
-
Requirements to become a Warranted Rapier Marshal:
1. Marshal 8 events as assistant Rapier Marshal on the field. To qualifyas
having marshaled an event, the RMiT must have marshaled at least 3 therounds
of the tourney, 2 the scenarios of a war or melee, or equivalent.
2. Marshal 4 events as Marshal-of-the-Field under supervision (see above).
3. Assist in armor inspections for 8 events.
4. Have the recommendation of 2 warranted Rapier Marshals or Provost
Marshals.
5. Attend a Collegium class on Rapier Marshaling (or its equivalent).
6. Pass a written Rapier Marshalling test.
7. Have shown a consistent attitude for safety.
8. Demonstrate a knowledge of Rapier/Fencing history and must recognize
realistic and period techniques.
Note: Exception to these requirements require the approval of the EarlMarshal.
B. Warranted Rapier Marshal
-
Rapier Marshals have the following responsibilities and privileges forRapier
combat:
1. Can be Marshal of the Field.
2. Assists the Marshal-in-Charge as required.
3. May function as Marshal-in-Charge of an event.
4. Inspects and approves standard armor and weapons.
5. May approve non-standard parrying devices at events as Marshal inCharge.
6. Trains Marshals-in-Training.
7. Must report in writing once yearly (by July 1st each year) to theEarl
Marshal and the Kingdom Rapier Marshal on his/her activities during the
past year.
8. All decisions are appealed to the Kingdom Rapier Marshal, the Earl
Marshal, or the Crown.
C. Provost Marshals
-
A Rapier Marshal can become a Provost Marshal when appointed by the KingdomRapier
Marshal with the approval of the Earl Marshal.
-
Provost Marshals have the responsibilities and privileges of a Marshalin
addition to the following:
1. Must be an authorized Rapier fighter.
2. May authorize Rapier fighters (A Provost Marshal must be authorized
in schlager before they may authorize any fighter in schlager).
3. Must report in writing once yearly (by July 1st of each year) to
the Earl Marshal and the Kingdom Rapier Marshal on his/her activities during
the past year.
4. Trains local Rapier Marshals.
5. All decisions are appealed to the Kingdom Rapier Marshal, the Earl
Marshal, or the Crown.
D. Regional Provost Marshals
A Provost Marshal may become a Regional Provost Marshal when appointed
by the Kingdom Rapier Marshal, with the approval of the Earl Marshal.
The number of Regional Provost Marshals and the areas of responsibility
will be determined by the Kingdom Rapier Marshal.
Regional Provost Marshals serve a one year term, which can be renewed at
the discretion of the Kingdom Rapier Marshal.
Regional Provost Marshals have the responsibilities and privileges of a
Provost Marshal in addition to the following:
1. Must be a Provost Marshal.
2. Must submit a written report to the Kingdom Rapier Marshal by the
15th of each quarter-ending month (i.e. March 15, June 15, September 15,
December 15).
3. Responsible for training, informing and supervising Provost Marshals
in their area.
4. All decisions are appealed to the Kingdom Rapier Marshal, the Earl
Marshal, or the Crown.
E. Deputy Earl Marshal of Fence ("Kingdom Rapier Marshal")
-
The Deputy Earl Marshal of Fence has the following responsibilities andprivileges:
1. Appointed by the Earl Marshal.
2. Must be a Provost Marshal.
3. Must report quarterly to the Earl Marshal and the Society Rapier
Marshal.
4. Can approve unusual weapons or equipment, and set-up experimental
weapon guidelines.
5.2 AUTHORIZATION PROCEDURES
-
Competence in other SCA combat styles does not automatically mean competencein
rapier. Separate warrants and authorizations in rapier combat are required.
-
All combatants must demonstrate a proficiency in the use of each weaponor
combination prior to being allowed to use it at any SCA event (excluding
practices). This proficiency shall be judged by a warranted Provost Marshal.
-
TO AUTHORIZE, one must:
-
Be at least 14 years old. (For under 18 years of age, see section 1.2)
-
Read and be familiar with these rules.
-
Have some nominal training in SCA rapier combat and conventions.
-
Own (or obtain beforehand) equipment necessary to participate in CaidianRapier.
-
Sign a combat waiver or present a current Blue Membership Card.
-
Complete and Pass an Authorization Procedure officiated by a warrantedProvost
Marshal and one other Warranted Rapier Marshal. This procedure will have
four parts (See Appendix #3):
-
Pass written test: The combatant must first take and pass the written toensure
that the candidate is familiar with the rules and conventions. Thisis true
even if the fighter is already authorized in heavy weapons or otherlight
weapons forms. Do not proceed with the combat portion of the authorization
if the test is not passed.
-
Pass armor and weapons inspection. If the equipment is substandard, donot
proceed with the authorization.
-
Have the combatant indicate the appropriate response to thrusts and cutsto
various parts of the body as pointed out by the Marshal.
-
Directed Combat with an authorized fighter(s) to demonstrate safe use ofthe
equipment and practical application of the rules.
-
A candidate who fails the test will be given additional training and mayapply
for authorization at another time. A candidate who passes the testswill
be duly authorized to compete in official Rapier Competitions within the
Kingdom.
-
There are two (2) rapier combat authorizations:
-
Rapier (RP): Fencing type blades (epee, foil, double-wide epee/musketeer).
The fighter must perform the authorization bout with at least one secondary
to demonstrate safety.
-
Schlager (SGL): Heavier-type blades (schlager, DelTin). The fighter mustperform
the authorization bout with at least one defensive secondary (buckler,baton,
etc) and at least one offensive secondary (rapier and dagger, orcase).
The fighter must demonstrate proficiency with these offhand weapon combinations.
-
A fighter is authorized in dagger if they hold an authorization in eitherRapier
or Schlager or both.
-
A fighter may authorize in either form first.
-
If the fighter is adequately qualified, the Provost Marshal shall initialthe
appropriate sections on an existing or temporary Authorization Card.The
authorization form should be returned to the fighter to send in tothe Earl
Marshal. A copy of the completed authorization form, signed by the Provost
Marshal, will serve as proof of authorization until the fighter receives
his/her card.
-
If the fighter is already authorized in one form of rapier combat, theProvost
Marshal shall fill out an "Additional Weapons Form," and send itto the
Earl Marshal. Do not append a Rapier Combat authorization to a normal Additional
Weapons' form. All additional (rapier) authorizations can benoted on the
Authorization Card.
-
Both Temporary and Permanent Authorization Cards for fighters under 18
years of age must identify the fighter as a minor. This can either
be accomplished by a different color card or by the word "MINOR" written
in large letters on both sides of the authorization card.
5.3 INSPECTIONS
-
All gear shall be formally tested (including fabric and mask tests, asappropriate)
at least once every two years. Compliance is the responsibility of the
individual fighter.
-
Any protective gear may be formally tested if there is concern that thegear
may have lost protective ability due to age, wear and tear, or otherfactors.
-
Acceptable field tests shall deliver a consistent force. Tests known tobe
acceptable are noted in Appendix 1.
-
No combatant shall fight at an SCA event without having had all equipmentpass
inspection by the Marshals appointed for such purpose at that event.A verbal
confirmation of groin protection will suffice.
-
If any equipment is found to be unsafe or not in compliance with the CaidRules
of Rapier Combat during an inspection or bout, the combatant maynot participate
further in the competition until the equipment in question has been replaced,
repaired, or discarded to the satisfaction of the Marshal in Charge.
-
Each combatant must be authorized to participate in competition. It isthe
duty of the Minister of the List to verify each fighter's authorization.
If there is no Minister of the List, it is the duty of the Marshal in Charge
to verify each fighter's authorization
5.4 MARSHALLING CONCERNS IN RAPIER COMBAT
-
If no Rapier Marshal is present, a Period Fencing event may not be held.
-
All rapier tournament combats require at least one Rapier Marshal, andone
Rapier Marshal-in-Training (two marshals minimum), and at least one additional
Marshal-in-Training or Rapier Marshal per four combatants participating
on the field at one time. i.e. 2 combatants = 2 marshals, 4 combatants=
3 marshals, 8 combatants = 4 marshals, etc.
-
The primary duties of a Rapier Marshal is to inspect armor and weaponsprior
to combat, to watch for missing tips on weapons and missing or looseequipment,
and maintain the safety of combatants and spectators.
-
As with all combat in Caid, the Marshal also has a responsibility, uponrequest
of the combatants, to advise the fighters as to the appearance of their
blows. Unless a fighter is demonstrating a continuing inabilityto perceive
successful attacks upon him/herself or is exhibiting unsafebehavior, it
is always the fighter's prerogative to make the final decisionon a blow.
-
If a fighter appears to have difficulty acknowledging his opponent's attacks,the
marshals may call a hold and ask the fighters to "calibrate" theirblows
against their opponents.
-
If the Marshal-in-Charge (the Rapier Marshal in charge of the event) feelsthat
a fighter has a problem that cannot be easily resolved on the field, he
should convene a Marshal's Court to deal with the problem.
-
Any fighter that leaves the field, by definition, declares that he/sheis
satisfied with the combat. The Rapier Combat Marshal shall attempt toresolve
any problems with the combat before the field is cleared.
-
The Rapier Marshal-in-Charge of an event shall report any broken bladesduring
an event or practice to the Kingdom Rapier Marshal. This report should
include the names of the combatants, the type of blade, and thecircumstances
under which the blade broke.
-
Marshals shall call a HOLD immediately should the point of a weapon becaught
in anything (including armor, clothing, or an opponent's hilt) except a
held cloak.
-
CLOAKS: When cloaks are used, "HOLD" should be called if the cloak becomestangled
about either fighter, or about one of the weapons such that theweapon cannot
be withdrawn. "HOLD" need not be called if the cloak is merelynear the
face, deflecting a weapon, loosely draped over, or weighting downthe blade.
-
BLADE GRASPING: If a heavy bladed rapier has been grasped by an opponent,"HOLD"
shall be called if wrestling about the blade occurs.
-
EXCESSIVE IMPACT: Combat in the Society poses risks to the participant.
This recognition, however, does not excuse fighters from exercising control
of their techniques. If a fighter throws blows which force their opponent
to retire from the field from a real injury (even one which only causesbrief
incapacitation), the marshal responsible for the field shall takesuch steps
as are appropriate to stop the problem from reoccurring. Ifa fighter is
perceived to have a consistent problem with blow strength,marshals and
fighters may also utilize Caid's grievance procedure.
-
UNFORESEEN SITUATIONS: Should a situation arise not explicitly coveredby
Corporate or Caid rapier combat rules, the marshals should not assumethat
the situation is forbidden or inappropriate, but all decisions mustmaintain
the safety of participants, equipment, and spectators. Again: However,
no matter how clear or accurate, rules cannot replace common sense, good
judgment, and concern for the participants.
5.5 GRIEVANCE PROCEDURE (Taken from the Combat Handbook of Caid - Vol.1)
The SCA has established procedures for resolving grievances to activities
that are combat related. These procedures have been given for us to implement
by the Society Marshal and the Board of Directors of the SCA. They arecurrently
approved by the BoD for use on a trial basis. This means thatthey are law
but if they are shown to be overly cumbersome or don't dothe job, we may
request that the BoD review and modify their position onthese rules at
a later date. These procedures are designed to bring usmore closely in
compliance with mundane sports law as requested but ourinsurance carrier.
A. Grievance Procedures - First Level
At the first level there are two procedures for dealing with a grievance:
a) the report system
b) the Marshal's Court
Any appeals and all reviews of decisions made under these systems shalloccur
at the next level of the court: the Quarter Court. Appeals and reviewof
a Quarter Court are to be handled by a Court of Chivalry, procedures for
which are listed under kingdom law.
The Report System
This system is intended as a means for complaints concerning a given
individual to be received and addressed directly by the Earl Marshal. Itrequires
that the Earl Marshal take an active role in the enforcement andoversight
of the Marshallate and is essentially a codification of the EarlMarshal's
existing powers.
-
Upon receipt of 3 or more unsolicited complaints (written or verbal) againsta
combatant, the Earl Marshal shall review the behavior of the individual
involved.
-
If the complaints are found to have merit, the individual shall be puton
report for a specified period of time. The offending individual shallbe
privately informed that he/she is on report. Complaints will be forwarded
to the individuals in question, the local seneschal, Kingdom Seneschal,and
the Crown as detailed in Kingdom Law.
-
While the individual is on report, no further disciplinary action shallbe
taken under this system unless additional complaints are received.
a) If the individual returns to accepted levels of conduct during
the report period, no further action will be taken, and the individualwill
be removed from report.
b) If any additional complaints are received during the period that
the individual is on report, further disciplinary action will betaken
by the Earl Marshal (i.e. revocation of fighting authorization; revocation
of a particular weapon form; restriction from fighting except under specified
conditions; etc) on a defined period of time. This decision may and should
be reported to the Quarter Court.
c) If further complaints are received and verified during the period
of disciplinary action, then the case will be referred to the Quarter Court
for further disciplinary action.
The Marshal's Court
The purpose of this court is to allow problems to be settled at those
events where it is not possible for the Earl Marshal to be present. AllWarranted
Marshals are to read and become familiar with these proceduresas they may
be required to sit on a Marshal's Court at any event. Thisprocedure, though
it requires somewhat more attention to paperwork (thehosting area Marshal
shall immediately submit a "Court Report" in additionto his/her Tourney
Report), provides additional flexibility in that anyonecan bring a matter
before a Marshal's Court for a rules violation, unsafebehavior, illegal
weapons use, etc., and get an (almost) immediate response.To cause a Marshal's
Court to convene, the individual complaining shouldbring their complaint
to the Marshal-in-Charge of the event and requesta Marshal's Court. The
Marshal-in-Charge shall convene the court as follows:
-
The Marshal's Court shall be composed of the Marshal-in-Charge (MiC) ofan
event, who shall be the head of this Court and therefore be responsible
for following through on reporting procedures, one other warranted Marshal
(as designated by the "defendant"), and a member of the Chivalry (chosenby
the Crown, the local Crown representative, the Chivalry present, orthe
MiC, in that order).
-
In the event that the MiC or other Court member finds himself or herselfwith
a conflict of interest, he or she shall select another warranted Marshalto
take his or her place. Should there not be any members of the Chivalry
present or if all such members should have conflicts of interest, the MiC
(or his or her replacement) shall select one of the most experienced, uninvolved
non-belted fighter fighters as a replacement.
-
After hearing the accusation and any defense, decisions are reached bya
majority vote of the court members.
-
This Court is to be convened during a break in the fighting, at the endof
a round of fighting, or immediately following the registration of thecomplaint/problem,
at the discretion of the MiC.
-
The Court is intended as a means of handling such problems as unchivalrous
conduct, use of excessive force, violations of the Rules of the List, use
of illegal or un-inspected equipment, etc. The Court may also be convened
to review events leading up to an injury, and to examine whom, if anyone,
was at fault.
-
The Marshal's Court has the power to:
-
Remove a fighter/participant from the Lists for that event and may confiscatethat
person's Authorization Card. If the card is confiscated, it shouldbe forwarded
to the Earl Marshal along with the report on the Court proceedingsand the
results.
-
Warn the fighter/participant that the above actions may be taken if theproblem
continues.
-
Decide that there was no infraction of the Rules or that other actionsmay
be the cause of the problem and examine those.
-
Any time a Marshal's Court is convened, a report of the incident and the"Court
Proceedings" shall be sent to the earl Marshal. Any direct actiontaken
by the Marshal's Court (such as removing a fighter/participant fromthe
Lists) shall be reviewed by the Quarter Court. Appeals of any Marshal's
Court decisions, either by the complainant or the defendant, shall be reviewed
by the Quarter Court. Decisions of a Marshal's Court shall stand untilreviewed
by the Quarter Court.
B. Grievance Procedures - Second Level
The second level is composed of the Quarter Court, which is a standing
court established to review the decisions/actions of the first level procedures.
The Quarter Court
-
Shall be standardized, Society wide, with such a court existing in eachKingdom.
-
Shall be composed of the Kingdom Earl Marshal, who shall be the head ofthe
Court, a member of the Chivalry selected by his or her peers to serveon
the court for a period of 6 to 18 months, and a representative of theCrown
who is to be appointed each reign.
-
In the event of a conflict of interest, the Earl Marshal shall designatea
deputy as a replacement, the member of the Chivalry shall be replaced by
an alternate designated at the time of his or her selection, and/orthe
Crown's appointee shall require the Crown to select an alternate.
-
Decisions of the Court are reached by a majority vote.
-
This is a standing body that must be convened quarterly, if only to determinethat
there are no cases before it. The court schedule is to be determinedand
published by the Earl Marshal at the beginning of the year.
-
The Quarter Court's charter is to review cases and handle appeals of decisionsmade
by a Marshal's Court of the Report system, as applicable. It shallautomatically
review any cases where a fighter/participant had an authorizationrevoked
or where there was a serious injury sustained.
-
In dealing with the above, the court has the power to:
-
Overturn, augment, or otherwise alter any lower court or administrative
ruling.
-
Clear a fighter/participant from any charges or penalty given by the lowercourt
or administrative fiat.
-
Bar a fighter/participant from participation for a specified length oftime.
This may include a permanent revocation of an authorization.
-
Recommend that a Court of Chivalry be convened.
-
Recommend that any Marshal's Warrant be revoked or suspended while a fighteris
suspended or censured.
-
The Quarter Court may also consider issues (such as interpretations ofthe
rules, fighting conventions, etc.) brought before it by any members of
the Court. This gives representation for the Crown, the Chivalry, andthe
Marshallate, with the court functioning as an investigative body (similar
to a legal Grand Jury). In these cases the Quarter Court only has the power
to make a recommendation and remand the decision to the appropriate Society
Office/body.
-
Minutes of all court proceedings shall be maintained and passed on to theCrown
and to the Society Marshal. All decisions of a Quarter Court areconsidered
final, but may be appealed to a Court of Chivalry, subject tothe provisions
governing such a court in Corpora and Kingdom Law. Any decisions of a Quarter
Court shall remain in effect permanently unless reviewed and overturned,
augmented, or otherwise modified by a Court of Chivalry orthe Board of
Directors of the SCA, Inc.
APPENDIX 1: TESTING STANDARDS FOR CAID RAPIER COMBAT
I. FABRIC TESTING FOR PROTECTIVE GEAR:
Tests known to be acceptable include:
-
For new garments, cloth or garment manufacturer's commercial certification
that a fabric is rated to 550N. (Documentation must be available at thetime
of inspection.)
-
Use of 550N garment punch test devices, manufactured by sources acceptableto
the Deputy Society Marshal for Rapier Combat and the Kingdom RapierMarshal.
Such a device shall be used in accordance with its' instructions.
-
Use of a drop test device, certified by the Kingdom Rapier Marshal (oran
appointed representative), which consistently delivers a force, on dropping,of
4 joules. An example is a dull, flat 5/32" (4 mm) metal rod mounted on
a 1.4 kg weight and dropped down a guide tube from 30cm (1 foot) ontothe
fabric sample. The sample must be held firm over a 4" diameter canor frame
by rubber band or clamp when the drop test is applied.
An acceptable field test, if none of the above methods is available, isthe
use of the 4-punch test. Use a flat-broken foil blade to thrust againstthe
material. To conduct this test, lay the material to be tested on firmground
or penetrable material (not hardpacked dirt, concrete, or similarlyhard
surfaces). Holding the broken blade in both hands, punch the materialfour
times, increasing the force each time. After each punch, examine thematerial.
For each of these tests, if the material in question has been completely
penetrated, or penetrated in more than one layer (or more than 25% if not
4 layers), it fails. If only the top layer has been damaged, then it passes.
II. BLADE FLEXIBILITY TESTING
If doubt exists about a weapon's flexibility, one acceptable field testis:
-
Hold weapon parallel to the ground, supporting handle against table orbench
if necessary. Hang a 3 ounce weight (85 grams) just behind the tip. If
the blade flexes visibly (more than 1/4 inch <6 mm>), the blade issufficiently
flexible.
APPENDIX 2: PROCEDURES FOR EXPERIMENTATION IN RAPIER
COMBAT
All experimentation with new weapons or techniques will be approved,
supervised and monitored by the Kingdom Rapier Marshal (or an appointedrepresentative)
after permission for testing has been granted by the EarlMarshal. Additionally,
experimentation will be subject to procedures specifiedwithin the SCA Corporate
Rapier Combat Rules.
If tested at an official event or practice, the Kingdom Rapier Marshal
(or an appointed represenative) must be present. In addition, all combatants
and marshals must consent to the use of the weapon or technique beforecombat
begins. If any of the marshals or combatants object to the use ofthe weapon
or technique, it may not be used.
APPENDIX 3: AUTHORIZATION PROCEDURES
This procedure is to be administered by a Provost Marshal on a combatant
wishing to be authorized. It may serve as a guideline or checklist during
authorization procedures. All requirements must be passed to the satisfaction
of the Provost marshal.
-
Pass written test. In particular, make sure:
-
They understand separation between the rapier vs. heavy/lights marshallingstructure.
-
They understand the difference between the blade types (schlager vs. epee,etc.),
and their respective rules (schlager only: swept/open hilts, tipcuts, blade
grasping by consent).
-
Pass Armor and Weapon inspection. In particular,
-
Have them describe what puncture resistant ("impenetrable") material is,and
where it is required. Have them describe armor requirements for entire
body, especially head, armpit, and groin.
-
Perform a standard armor/weapon inspection.
-
Check that armor does not interfere with blow calling (such as excessivelybulky
or loose fitting clothing/tabards/sleeves).
-
Indicates appropriate response to thrusts and cuts. In particular,
-
Have them point out Killing Zones (torso, head, neck, groin, draw cutsto
main arteries).
-
Have them point out Wounding/Disabling Zones (arms, legs, hands, feet).
-
Do they understand that any forward pressure from the tip is a good blow?Even
if it skips across the body/mask?
-
Have them explain draw/push cuts: what are "edges" and what the requiredlength
is (5")
-
Do they understand what "excessive force" of blows is? Do they understandthat
it is unexcusable, even if the other fighter is not taking blows?(They
should report any problems to the Marshal-in-Charge.)
-
Spar with an experienced fighter at full speed. Include severalminutes
of each of the following:
-
Calibrate at speed, as if throwing a real attack. Include thrusts, draw/pushand
tip (SGL) cuts.
-
Have test subject defend while fighter attacks. (Check blow calling)
-
Have test subject attack while fighter defends. (Check blow strength. Includedraw
cuts.)
-
Have both test subject and fighter spar in normal combat. (Yell "Hold!'at
random intervals.)
-
Have test subject spar with off-hand in normal combat.
-
Have both test subject and fighter spar with secondaries.
-
Have fighter on knees while test subject attacks. (Check for corkscrewing.)
-
Have test subject on knees while fighter attacks. (Check that test subjectstays
on ground. No lunging/leaping from knees, walking on knees.)
-
Have fighter press attack test subject. (Check that they don't panic.)
-
Have fighter "fall back" and stop suddenly so test subject must break offtheir
attack suddenly. (Check that they have control-- pull their attack,break
wrist, etc.)
-
Have experienced fighter attack "unsafely" to gauge test subject's reaction.(Check
that test subject does not panic, swing blade wildly, punch fighter,etc.)
For all bouts, look for:
Acknowledges "Hold!"
Calls/acknowledges touches
Proper blow strength
Does not hack or slash
Does not slap or whip blades when trying to attack/defend
Safe when pressed
Good control of distance (to opponent, eric edge)
Does not grab with off-hand
Proper use of draw/push cuts
Maintains temper
For bouts with Secondaries, look for:
No defensive-only equipment used against opponent's body
Adequate control of both hands
General Notes:
1. For Sections 4a-4f, the fighter should deliver (and receive) at aminimum
6 blows per section to accurately judge the strength of their blows and
their ability to call blows. 8-12 blows per section is recommended.
2. For Sections 4g-4h (on knees), the fighter should deliver/receive
at a minimum 3 blows per section.
3. For Sections 4i-4k (pressing, falling back, and 'unsafe' attacks),
do at least once. Repeat as often as needed to satisfy you that they aresafe.
4. People who are timid (or new) as to be unable to strike blows on
their opponent during authorization, even when the other fighter leavesobvious
openings and/or slows their speed considerably, should be failed.If the
fighter cannot strike a significant number of blows to be judged,then they
do not have enough control of distance/speed to be safe.
5. Secondary weapons: Include a secondary weapon in the authorization
bouts, even if they just hold it (if they are not used to fighting witha
secondary). Since our primary authorization includes all forms, we needto
make sure they are safe with something in both hands. Not good or competent,
just safe.
6. Off hand: Make sure they are safe using their off-hand to fight with.Same
reason as above.
7. Armor inspection: If the fighter does not know or understand the
armor requirements, they fail. Even if the armor they are wearing passes.
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